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Configuration

High-impact defaults

Global spell timing

spellbooks.inputDebounceSeconds = 0.6, spellbooks.castDebounceSeconds = 0.6, and spellbooks.secondaryUseDelaySeconds = 0.3.

Arcane Crystals

chance = 0.33, placementsPerChunk = 1, densityRadius = 64, maxPlacementsPerRadius = 1.

Kudu Adepts

interval = 120s, maxAttempts = 3, cellSize = 256, cellChance = 33%, and no timed despawn.

Movement blocks

Cloud defaults to a 6-block target height. Bounce starts at 4 blocks, gains 2 per chain, and caps at 18.

Spell and weapon keys

System Defaults that matter most
Healing Book manaCost = 25, healAmount = "full", projectileDelaySeconds = 0.15
Teleport Book maxDistanceBlocks = 100, manaCost = 10, castDelaySeconds = 0.5
Mining Book maxDistanceBlocks = 12, manaCost = 5, chargeTierSeconds = 1.0, maxTunnelBlocks = 10
Immunity Book manaCost = 15, immunitySeconds = 3
Taunt Book manaCost = 25, launchHeightBlocks = 10, fallImmunitySeconds = 6, slamDamage = 40, groundBreakDepthBlocks = 2
Horde Book manaCost = 25, minionLifetimeSeconds = 30, ownerFriendlySeconds = 60
Doom Book manaCost = 25, projectileDelaySeconds = 0.24
Morph Book manaCost = 25
Frost Book manaCost = 20
Flame Book manaCost = 20, projectileDelaySeconds = 0.2
Light Book manaCost = 15, projectileDelaySeconds = 0.16, dynamicLightRadius = 1
Ancient Sword manaCost = 20, cooldownSeconds = 1.25, castDelaySeconds = 0.34

World and NPC keys

Arcane Matter ore

  • worldgen.arcaneMatterOres.enabled
  • worldgen.arcaneMatterOres.processExistingChunks
  • worldgen.arcaneMatterOres.stone.*
  • worldgen.arcaneMatterOres.volcanic.*

Arcane Crystals

  • worldgen.arcaneCrystalChancePerNewChunk
  • worldgen.arcaneCrystalPlacementsPerChunk
  • worldgen.arcaneCrystalDensityRadiusBlocks
  • worldgen.arcaneCrystalMaxPlacementsPerRadius
  • worldgen.arcaneCrystalProcessExistingChunks
  • worldgen.arcaneCrystalPruneLegacyClusters

Rune Knight

  • runeKnight.spawn.*
  • runeKnight.despawn.*
  • runeKnight.projectiles.*
  • runeKnight.loot.*

Kudu Adept

  • kuduAdept.spawn.*
  • kuduAdept.despawn.*

Movement blocks

  • cloudBlock.*
  • bounceBlock.*

Practical tuning advice

  • Compare the live runtime config with the packaged defaults before assuming the guidebook is out of date.
  • Tune teleportBook.castDelaySeconds, doomBook.projectileDelaySeconds, flameBook.projectileDelaySeconds, and lightBook.projectileDelaySeconds independently. They are separate on purpose.
  • Keep worldgen.arcaneCrystalMaxPlacementsPerRadius = 1 unless you intentionally want crystals to become much more common again.
  • Pair config review with spellbooks-debug.log whenever a spell or movement report sounds vague. A lot of "balance" bugs are actually state or routing bugs.